Just can't find many things to how momentous achievement :p
4 posters
MK.000001 engine :P
Flyboymonkey- Admin
- Posts : 93
Join date : 2010-03-29
Age : 42
- Post n°26
Re: MK.000001 engine :P
And Jimmy I'm working on it now.
Just can't find many things to how momentous achievement :p
Just can't find many things to how momentous achievement :p
Flyboymonkey- Admin
- Posts : 93
Join date : 2010-03-29
Age : 42
- Post n°27
Re: MK.000001 engine :P
shotgun
added a quit button to the pause menu (also fixed it so clicking outside the button wont activate it)
tried working on a level engine (stairs and stuff.) for over 4 hours but failed.
added the green armour.
shaded the menu mouse and the white and black armour.
http://www.mediafire.com/?ngjmj1zz2qj
added a quit button to the pause menu (also fixed it so clicking outside the button wont activate it)
tried working on a level engine (stairs and stuff.) for over 4 hours but failed.
added the green armour.
shaded the menu mouse and the white and black armour.
http://www.mediafire.com/?ngjmj1zz2qj
Jimmynator- Admin
- Posts : 71
Join date : 2010-03-30
Age : 28
Location : Spain
- Post n°28
Re: MK.000001 engine :P
Some things:
1. Don't you like my view engine?
2. I have done more armors in the graphics section.
1. Don't you like my view engine?
2. I have done more armors in the graphics section.
Jimmynator- Admin
- Posts : 71
Join date : 2010-03-30
Age : 28
Location : Spain
- Post n°29
Re: MK.000001 engine :P
New version.
1. Changed inaccuracy engine (more accurate)
2. Vision engine again
3. New mouse sprites (5)
4. Folders
5. Changed "Mouse" functions: cursor_sprite = sprite_index.
Here:
http://www.mediafire.com/?dzyy2q3jvig
1. Changed inaccuracy engine (more accurate)
2. Vision engine again
3. New mouse sprites (5)
4. Folders
5. Changed "Mouse" functions: cursor_sprite = sprite_index.
Here:
http://www.mediafire.com/?dzyy2q3jvig
Flyboymonkey- Admin
- Posts : 93
Join date : 2010-03-29
Age : 42
- Post n°30
Re: MK.000001 engine :P
I didn't take your vision engine out 0.0 Did I? Unless you mean the sprite onewhich is for the ai ? I said our two engines make for a kick ass effect.
And aren't your armours for enemys?
And aren't your armours for enemys?
Jimmynator- Admin
- Posts : 71
Join date : 2010-03-30
Age : 28
Location : Spain
- Post n°31
Re: MK.000001 engine :P
What do you mean with kick-ass? Good or bad?
Yes the armours are for enemies, but maybe we can use them when the player changes his armour for the enemy's armour.
Yes the armours are for enemies, but maybe we can use them when the player changes his armour for the enemy's armour.
Flyboymonkey- Admin
- Posts : 93
Join date : 2010-03-29
Age : 42
- Post n°32
Re: MK.000001 engine :P
Kick-ass always implies good o.0
Jimmynator- Admin
- Posts : 71
Join date : 2010-03-30
Age : 28
Location : Spain
- Post n°33
Re: MK.000001 engine :P
OK
Continue with the engine. (change the topic name, it's too old, needs a new name like MK.002)
Continue with the engine. (change the topic name, it's too old, needs a new name like MK.002)
Flyboymonkey- Admin
- Posts : 93
Join date : 2010-03-29
Age : 42
- Post n°34
Re: MK.000001 engine :P
Mmkay.
Off-topic completely but
http://www.linkbucks.com/referral/234868
That ^ up there got me 40 bucks this month for those mediafire links for the engine. If you sign up with the referral thing I get 5 $ to.. I'd try it if I were you .
Off-topic completely but
http://www.linkbucks.com/referral/234868
That ^ up there got me 40 bucks this month for those mediafire links for the engine. If you sign up with the referral thing I get 5 $ to.. I'd try it if I were you .
Jimmynator- Admin
- Posts : 71
Join date : 2010-03-30
Age : 28
Location : Spain
- Post n°35
Re: MK.000001 engine :P
OK, did.
BTW Do you earn money for the banner you have in the GMC?
BTW Do you earn money for the banner you have in the GMC?
codyyo2- Admin
- Posts : 57
Join date : 2010-03-29
- Post n°36
Re: MK.000001 engine :P
Added:
Vehicle(Unfinished) Still have to get exiting and view engine working for it. And also shooting, but that's the easy part.
http://www.mediafire.com/?kmjjwzbdmtm
Vehicle(Unfinished) Still have to get exiting and view engine working for it. And also shooting, but that's the easy part.
http://www.mediafire.com/?kmjjwzbdmtm
Flyboymonkey- Admin
- Posts : 93
Join date : 2010-03-29
Age : 42
- Post n°37
Re: MK.000001 engine :P
IF you didn't clicked it, 25 cents. . And it takes me no work .
Flyboymonkey- Admin
- Posts : 93
Join date : 2010-03-29
Age : 42
- Post n°38
Re: MK.000001 engine :P
http://659b0366.realfiles.net
vehicle still pretty messed up and we REALLY need a bigger view o.0
buut
1: added a black dude wearing a white t-shirt in the enemies folder
2:added tire tracks
3:made jeep moving smoother
4:other jeep BS
vehicle still pretty messed up and we REALLY need a bigger view o.0
buut
1: added a black dude wearing a white t-shirt in the enemies folder
2:added tire tracks
3:made jeep moving smoother
4:other jeep BS
Jimmynator- Admin
- Posts : 71
Join date : 2010-03-30
Age : 28
Location : Spain
- Post n°39
Re: MK.000001 engine :P
About the view: My maximum resolution now is 1024 x 600.
I'm trying to get a better computer. When I get it I'll change the resolution.
I'm trying to get a better computer. When I get it I'll change the resolution.
Jimmynator- Admin
- Posts : 71
Join date : 2010-03-30
Age : 28
Location : Spain
- Post n°40
Re: MK.000001 engine :P
New version:
1- Added turret (completely).
2- Fixed bug in jeep's image angle.
3- Player can't shoot while driving the jeep now.
4- Changed the dirt track, now it will only appear when driving at 14+ speed and steering.
5- Changed jeep steering.
6- Added a bullet for the turret.
Here:
http://www.mediafire.com/?ymhmz1xdj2z
1- Added turret (completely).
2- Fixed bug in jeep's image angle.
3- Player can't shoot while driving the jeep now.
4- Changed the dirt track, now it will only appear when driving at 14+ speed and steering.
5- Changed jeep steering.
6- Added a bullet for the turret.
Here:
http://www.mediafire.com/?ymhmz1xdj2z
codyyo2- Admin
- Posts : 57
Join date : 2010-03-29
- Post n°41
Re: MK.000001 engine :P
Added base for enemy AI(Yes flyboymonkey I used the one you made for me)
-Couldn't figure out shooting for it and not really weapons either
-Also made the jeep non-walthroughable
Here it is none the less:
http://www.mediafire.com/?yz3dmmztidn
-Couldn't figure out shooting for it and not really weapons either
-Also made the jeep non-walthroughable
Here it is none the less:
http://www.mediafire.com/?yz3dmmztidn
xxjacik5xa- Posts : 30
Join date : 2010-04-04
- Post n°42
Re: MK.000001 engine :P
didnt change any of your stuff just added a music playlist system for later on when i have made more songs
http://www.upurload.com/file.php?name=f1061507add5d4ec2575db53be26301d.gmk
http://www.upurload.com/file.php?name=f1061507add5d4ec2575db53be26301d.gmk
Jimmynator- Admin
- Posts : 71
Join date : 2010-03-30
Age : 28
Location : Spain
- Post n°43
Re: MK.000001 engine :P
New version:
1- now using lengthdir_x & y, not calculate_x & y.
2- updated enemies
3- updated weapons
4- don't remember...
Here:
http://www.mediafire.com/?mjw0yuyeynz
1- now using lengthdir_x & y, not calculate_x & y.
2- updated enemies
3- updated weapons
4- don't remember...
Here:
http://www.mediafire.com/?mjw0yuyeynz
Flyboymonkey- Admin
- Posts : 93
Join date : 2010-03-29
Age : 42
- Post n°44
Re: MK.000001 engine :P
Just a suggestion but I think we should all program at least 1 AI (simple or not ) Mine will be using MP_path's so if somebody wants to do a different kind (without looking at anyone else's) it would add a great deal of diversity in-game
Jimmynator- Admin
- Posts : 71
Join date : 2010-03-30
Age : 28
Location : Spain
- Post n°46
Re: MK.000001 engine :P
New version:
1- Updated AI
2- Added pistol sprite to enemies
Here:
http://www.mediafire.com/?ymwyzdm2zcn
1- Updated AI
2- Added pistol sprite to enemies
Here:
http://www.mediafire.com/?ymwyzdm2zcn
Flyboymonkey- Admin
- Posts : 93
Join date : 2010-03-29
Age : 42
- Post n°47
Re: MK.000001 engine :P
The idea was we all program different AI's so theres more variety? :} EG your's would be especially for guards and patrols. Mine would be for combat zones etc.
cody's would be for (UNKNOWN VARIABLE)
Actually screw that I'll just implement variables in the creation code to choose guard,assault patrol, etc
AND can someone figure out a way to creat a random path? (for patrolling) Handmade paths for all ai's may be a pain in the ass :\
Jimmynator- Admin
- Posts : 71
Join date : 2010-03-30
Age : 28
Location : Spain
- Post n°48
Re: MK.000001 engine :P
Patch:
1- changed screen resolution (uses your display resolution)
Here:
http://www.mediafire.com/?mldnynqw1tn
1- changed screen resolution (uses your display resolution)
Here:
http://www.mediafire.com/?mldnynqw1tn
Flyboymonkey- Admin
- Posts : 93
Join date : 2010-03-29
Age : 42
- Post n°49
Re: MK.000001 engine :P
http://c5eae34a.ugalleries.net
Patrolling AI
basis' for a idle turn
a few sprites
various AI updates
Funny text
Debug mode
Patrolling AI
basis' for a idle turn
a few sprites
various AI updates
Funny text
Debug mode
Flyboymonkey- Admin
- Posts : 93
Join date : 2010-03-29
Age : 42
- Post n°50
Re: MK.000001 engine :P
http://8e904c1d.ugalleries.net
Fail screen
effects
a few other things.
Cloaking armour (somebody can make the ai's see range is shorter when happening)
I actually ran out of stuff to do. See new topic.
Fail screen
effects
a few other things.
Cloaking armour (somebody can make the ai's see range is shorter when happening)
I actually ran out of stuff to do. See new topic.
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