I'm programming the weapon engine to work with 100's of weapons using primary, secondary (and possibly) tertiary weapons.
To do this I need a list of appropriate weapons with damage.
(Enemy's health will not all be 100 but normal- unclothed enemies have 100 health. so a one hit to anyone without a battlesuit = 100 dmg
EG:
1:M16 A-3
Bullet look: normal bullet
Damage:20
Recoil:5
Ammo:30 bullets and a max of 20 magazines
1:Laser shotgun(Mark 3 CQB Rifle?)
Bullet look: Laser dots
Damage:10 per pellet
pellets :13
Recoil:10
Ammo:8 shells, 10 mags
To do this I need a list of appropriate weapons with damage.
(Enemy's health will not all be 100 but normal- unclothed enemies have 100 health. so a one hit to anyone without a battlesuit = 100 dmg
EG:
1:M16 A-3
Bullet look: normal bullet
Damage:20
Recoil:5
Ammo:30 bullets and a max of 20 magazines
1:Laser shotgun(Mark 3 CQB Rifle?)
Bullet look: Laser dots
Damage:10 per pellet
pellets :13
Recoil:10
Ammo:8 shells, 10 mags